Backgammon Boot Camp by Walter Trice
a review by Ray Kershaw




The Fortuitous Press, $40


Walter Trice is one of backgammon’s leading analysts. He is a regular columnist on Gammon Village (www.gammonvillage.com). At only $50 a year, Gammon Village is fantastic value for news and analysis. It contains a large archive of articles by Trice and others.

Boot Camp is a revised collection of 57 articles first published on Gammon Village. Unfortunately the original 2004 edition was marred by many misprints. They are generally minor and about 80% of them are listed on the publisher’s web site. I have not seen the revised edition but I presume that corrections have been made. Another irritant is the failure to head each chapter with its number. This makes cross-reference between chapters unnecessarily tortuous.

Trice has been playing and analysing backgammon for decades. Boot Camp frequently contrasts how playing styles have changed over time. He is the world’s foremost authority on non-contact bear off. He has written software to calculate the “effective pip count” (epc) of any home board position. Epc is the average number of pips which you will roll to bear off. The difference from the actual pip count is called “wastage”. For example, two checkers on the 3pt have an epc of 12.48 and thus a wastage of 6.48. In general correct bear off technique is to minimise wastage. Gammon Village subscribers can find this software in the Trice archive for November 2004 to February 2005.

Boot Camp covers most types of problems that arise in backgammon. The numerous illustrations are very well chosen and you can have confidence that Trice’s analysis is accurate and based on much deeper understanding than most of us will ever acquire.

In his Introduction, Jeremy Bagai of the Fortuituous Press claims that Boot Camp is “accessible to beginners; essential for experts”. This needs qualification. The content of Boot Camp ranges in difficulty from the different rolls you can get with two dice to when to double different types of back games. Interestingly the chapters which are “essential for experts” are also “accessible for beginners”; I mention some of these below; they are first class and concisely explain a huge amount of wisdom which Trice has accumulated.

However chapters which cover material with which experts are familiar will often be difficult for beginners. Here Trice is often too wordy; there are a lot of long paragraphs which I found entertaining but that is not a style which is suitable to teach key ideas or to serve as a reference where you can easily look up the advice. The explanations of doubling strategy could be much clearer. In particular, Trice’s coverage of the key concepts of match doubling (equity tables, doubling windows, free drops, mandatory takes) is of course accurate but will be too difficult for many readers.

However the reader who is prepared to work hard will improve his or her understanding of many aspects of backgammon. Boot Camp helped me sort out my thoughts on the following topics.

Non-contact doubling
Trice distinguishes four types of race: (1) low wastage positions where you can formulate reasonable doubling windows based on each player’s pip count; (2) end games where you look at how many rolls (without doubles) each player needs to bear off; (3) positions where you summarise one player’s board in terms of rolls and the other player’s in terms of pips; (4) positions with uneven distributions of home board checkers where Trice recommends the Ward adjusted pip count.

For (1) Trice presents a table which divides the leader’s pip count into twelve bands and gives the maximum extra pips with which the trailer can just take. The alternative criterion (for example, in Woolsey’s Encyclopedia of Backgammon) is that the trailer can take with extra pips equal to 10% of the leader’s pips plus two. For example, if the leader has 100 pips, the trailer can take with 112 pips. It turns out that there is negligible difference in the answers. I prefer “10% + 2” because it is easier to remember and because I was the first to propose it (Chicago Point, January 1990).

Back games, prime versus prime games, middle game attacking
Which back game anchors are best when your opponent is bearing in and when he is bearing off ? How should each player move his checkers ? When should you double a back game ? How do you move your checkers in a prime versus prime position ? When should you double in these positions ? When should you play aggressively and particularly when should you double in the middle game ? About 40% of Boot Camp addresses these questions. Trice backs up his analysis with Snowie rollouts of many positions. This is the most valuable part of the book from which all players can learn a lot.

Conclusion
Publisher Jeremy Bagai says: “You’ll find very little hand-holding in these pages. Drill Sergeant Trice starts from scratch, and makes it his personal job to mold you into a lean, mean, winning machine.” My complaint is that a little more hand-holding would have helped in places. Nonetheless, Boot Camp is essential reading if you want to improve your game.
 


The best place to purchase the book is from BG Shop

Many thanx to Ray Kershaw for this review - published 26th September 2008


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