What’s Your GAME PLAN?
Backgammon Strategy in the Middle Game
By Mary Hickey and Marty Storer

Review by Peter Bennet
June 2011
 

I have a dilemma with this article. The book under review is written in the form of a quiz, and each of the 122 problems in the quiz deserves to be given your full attention and careful consideration. Picking some example positions and quoting from any of the solutions could spoil your fun when you actually buy and read the book. Because, I can assure you, this is a book which you will NEED to own if you are serious about backgammon.

But I am getting ahead of myself. First, here’s a rundown of what you get for your $45 (or, by the time it has got to you via Chris Ternel’s BG shop, £40 or so). The book is a high quality softcover, close in size to A4, and the same page size as Marty Storer’s ‘Backgammon Praxis’ books (actually US ‘Letter’ size, or 8.5 x 11 inches). However, at 303 pages, it is chunkier than either of the two ‘Praxis’ volumes. The glossy and attractively designed cover shows one of the positions (Problem 48) from the book, and this particularly challenging problem never seems to go away. It is repeated on the back cover, as well as on the first inside page, daring the reader to stick his neck out and pick one of the six or seven seemingly quite reasonable choices which the roll of 53 presents. Here is the position:
 

 

Without giving anything away about how specific plays rank, I can tell you that the top five plays span an equity range of about one fifth of a point! Choosing the right game plan here makes a big difference.

Moving inside the book, the first 14 pages include a detailed ‘Methodology’ describing how positions were selected and rollouts performed, and also explaining the meaning of all the figures in the rollout tables for each problem. The eXtreme Gammon rollout settings which were used throughout inspire confidence in the results: for most play options this was 2592 trials, with variance reduction, 4-ply for both checker play and cube actions, and huge search space. The 95% confidence intervals are pleasingly tight.

The next 21 pages present the problem positions, with six per page. They are all money play problems (no match play or cube action), and there are no pip counts, themed headings or any other clues to the solution. This enables the reader to try and solve each problem without any bias, and is a great feature of the book. I went through a page of six problems at a time before checking the solutions. One thing I did not do, but which is recommended (and which might have reduced my blunder-count!) was to set the positions up on a board.

The bulk of the book comprises the solutions, with either two or three pages devoted to each. For every solution the initial position diagram is again shown, this time with pip counts. The diagram is preceded by a themed heading and a sentence (or two) which expands a little on the theme. For example:
Fight or Flight? All the safe plays leave you in some danger. Should you strike first?
These introductions are a good reason for keeping the solutions separate from the initial problems.

There follows the analysis, with discussions of the merits of different types of game plan, and the choices of play associated with them. This discussion is very detailed and extremely thorough. If you liked Marty Storer’s Praxis books, you will appreciate the effort put into this analysis. The authors home in on the correct game plan by examining features of the position including the race, timing, relative home board strengths, relative priorities of your objectives, tactics versus strategy, and the tried and tested safe versus bold criteria of Magriel. Sometimes a problem will have only two reasonable (or even legal) plays to choose from; sometimes six or seven. Frequently the authors will examine how a change in checker placement, or cube location (or imminent cube action), affect the correct play. These insights are particularly informative.

The lack of typos or other errors was impressive and indicative of the care which has gone into this work. I thought I had found an incorrect count of shot numbers in one solution, but it was I who had erred. Problem 92 failed to show the dice roll (44) at the start of the solution. In one problem I thought that duplication had not been mentioned when it perhaps should have been. Only occasionally did I find that I was not completely convinced by a solution, and that is perhaps more my problem than the authors’!

The last sentence or paragraph of the analysis summarises the conclusion and confirms the best move, and this is followed by a diagram showing the position after the correct move has been played. Finally there are two tables of rollout data; the first showing equities for each play and the second giving percentages of plain games, gammons and backgammons. The difference in equity between the top two plays is usually at least 0.060, and in many cases it exceeds 0.100, so we are talking about second best plays which are significant errors, and sometimes mega blunders.

Readers might think that I have been bribed if I don’t make any adverse comments about the book, so I had better get a few possible criticisms on the record:
1. Some of the analysis might seem too long and detailed for those who prefer bite-sized bullet points. The format for every solution consists of a themed heading, followed by an introduction, followed by the analysis itself, and ending with a conclusion and summary. This formula sometimes felt a little cumbersome.
2. To my mind, a couple of the positions were closer to ‘End Game’ than ‘Middle Game’ but who cares?
3. A few colloquialisms jarred a little (for me at least). For example, “In the early game, if you have to choose between blah and vicious, go with vicious!”
4. The typeface used in the main text is clear and easy to read; however the rollout data is in a much lighter, less pleasing, font.

To resolve the dilemma mentioned at the start of this review, I will just present two more positions for you to think about without quoting from the answers. Both are fairly unremarkable-looking middle game positions of the type which crop up frequently. In both cases the second best play is a blunder:
 

 
 

Of course you could always just put these into XG and roll them out for yourself. However, for a more complete understanding of these and 120 other positions, just buy the book. You won’t regret it.


Many thanx to Peter Bennet for this review.
This article first appeared in Bibafax